#ifndef __Resource_H__
#define __Resource_H__

struct MaterialStuct
{
	const char *id;
	const char *shader;
	const char *ShaderFlag;
	const char *Sampler;
};

struct AnimFrameStuct
{
	const char *name;
	char  compress;
	float rotQuatX;
	float rotQuatY;
	float rotQuatZ;
	float rotQuatW;
	float transVecX;
	float transVecY;
	float transVecZ;
	float scaleVecX;
	float scaleVecY;
	float scaleVecZ;
};

struct AnimationStuct
{
	int 							meshCounter;
	int 							frameCounter;
	const struct AnimFrameStuct 	*frams;
};

#endif // __Resource_H__
